Since the files allowed us to access debug commands, we enabled the frame rate counter, and barring one or two extremely busy scenes, it barely dropped below 30fps - a remarkable achievement in itself. Be it light peeping through cracks in stone walls, to clean textures that wouldn't be out of place in a late PS2 or early PS3 game, there's a lot to appreciate here from a technical standpoint. The game files have found their way online, and we managed to get our hands on them and booted up our PSP to give you a better look at what this portable version of Oblivion could have been.įor one, The Elder Scrolls Travels: Oblivion looks surprisingly good for a game that was in development for the PSP in 2007. It showed off what could have been, if the game had not been cancelled, likely due to budget and time constraints. Last month, Gadgets 360 were the first to report that a new set of videos had surfaced of The Elder Scrolls Travels: Oblivion for the PSP.
0 Comments
Leave a Reply. |